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<noinclude>{{Stub}}</noinclude> | <noinclude>{{Stub}}</noinclude> | ||
{{Item|Ammo}} in an {{Tab|Actor|Gear}} should be thought of as loose rounds or boxed ammo, not ready to be used in a particular weapon. Each {{Item|Weapon}} has an internal inventory, the {{Tab|Weapon|Ammo}}, reflecting what's loaded into clips | {{Item|Ammo}} in an {{Tab|Actor|Gear}} should be thought of as loose rounds or boxed ammo, not ready to be used in a particular weapon. Each {{Item|Weapon}} has an internal inventory, the {{Tab|Weapon|Ammo}}, reflecting what's loaded into clips ready for use with that specific weapon. | ||
As of {{ver|0.17.0}}, switching {{Item|Ammo}} types in a {{Item|Weapon}} is somewhat of a manual process. | As of {{ver|0.17.0}}, switching {{Item|Ammo}} types in a {{Item|Weapon}} is somewhat of a manual process. |
Revision as of 22:23, 19 January 2024
Stub
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Ammo in an Actor's Gear Tab should be thought of as loose rounds or boxed ammo, not ready to be used in a particular weapon. Each Weapon has an internal inventory, the Weapon's Ammo Tab, reflecting what's loaded into clips ready for use with that specific weapon.
As of SR5 v0.17.0, switching Ammo types in a Weapon is somewhat of a manual process.
- On the Weapon Item's Weapon Tab, zero out the ammo.
- On the Weapon Item's Ammo Tab, edit the Ammo Item and add the removed quantity back to the weapon's inventory.
- On the Weapon Item's Ammo Tab, select the new ammo type.
- On the Actor's Actor's Gear Tab, click
Reload (X/Y)
on the weapon.
This will update the ammo quantity in the weapon and deduct it from the weapon's inventory.