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Weapon Workflow: Difference between revisions

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The [[Weapon Workflow]] manages making Ranged Combat{{source|sr5|ref=173}} and Melee Combat{{source|sr5|ref=184}} Attack Tests, along with the associated Defense Tests{{source|sr5|ref=188}} and Damage Resistance Tests.
The [[Weapon Workflow]] manages making Ranged Combat{{source|sr5|ref=173}} and Melee Combat{{source|sr5|ref=184}} Attack Tests, along with the associated Defense Tests{{source|sr5|ref=188}} and Damage Resistance Tests.
# Make sure that all the {{Category|Actor}}s involved are {{Item|Weapon}}s, {{Item|Ammo}}, and {{Item|Armor}} (if they plan to survive, anyway).
# Make sure that all the {{Category|Actor}}s involved are {{Item|Weapon}}s, {{Item|Ammo}}, and {{Item|Armor}} (if they plan to survive, anyway).
# Add {{foundry|Token|s}} for each of the Actors to a {{foundry|scene}}.
# Add {{foundry|Token|s}} for each of the Actors to a {{foundry|scene}}.{{Imagebox|fvtt-target-selected.png|A Selected<ref name="Border Control" /> Token (Left) and Targetted Token (Right)|f=11.315|s=0.17.1|float=right}}
{{Imagebox|fvtt-target-selected.png|A Selected<ref name="Border Control" /> Token (Left) and Targetted Token (Right)|f=11.315|s=0.17.1|float=right}}
# Identify the target token by hovering over it with the mouse pointer and pressing {{key|T}}.
# Identify the target token by hovering over it with the mouse pointer and pressing {{key|T}}.
# Double-Click the attacking Token to open its Actor sheet; this will also Select<ref name="Border Control">Selected tokens will have a border matching the shape of the grid, or square on a gridless scene. The circular border shown is accomplished with a module, [https://foundryvtt.com/packages/Border-Control Border Control]</ref> the Token.
# Double-Click the attacking Token to open its Actor sheet; this will also Select<ref name="Border Control">Selected tokens will have a border matching the shape of the grid, or square on a gridless scene. The circular border shown is accomplished with a module, [https://foundryvtt.com/packages/Border-Control Border Control]</ref> the Token.

Revision as of 21:33, 4 December 2023

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This article was last edited Monday, December 4, 2023 by Mr. Johnson.

The Weapon Workflow manages making Ranged Combat[sr 1] and Melee Combat[sr 2] Attack Tests, along with the associated Defense Tests[sr 3] and Damage Resistance Tests.

  1. Make sure that all the Actors involved are Weapons, Ammo, and Armor (if they plan to survive, anyway).
  2. Add Tokens for each of the Actors to a Scene.

A Selected[1] Token (Left) and Targetted Token (Right) (SR5 v0.17.1, FVTT v11.315)
  1. Identify the target token by hovering over it with the mouse pointer and pressing T.
  2. Double-Click the attacking Token to open its Actor sheet; this will also Select[1] the Token.
  3. Now click on the icon next to the weapon to start the test.
  4. The system will prompt you for your firing mode and then will roll your attack role. Distance, recoil and other mods from your weapon are automatically applied. A chat card will appear in the chat window showing you the result of the attack.
  5. The attacked player can now click on the 'Defense' button in the card to roll his defense roll. Firing modes, wounds etc. are automatically applied.
  6. Afterwards the attacked player can immediately roll his soak test. Armor piercing from the weapon / ammo automatically reduces his armor value. The result of the soak roll is posted to the chat.
  7. If you want to apply the damage, click on the damage value in the chat card and apply the damage to the character.

Speed Play Options

References

Sourcebook

  1. 1.0 1.1 Selected tokens will have a border matching the shape of the grid, or square on a gridless scene. The circular border shown is accomplished with a module, Border Control