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Combat Spellcasting Workflow: Difference between revisions

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{{Imagebox|fvtt-target-selected-hexes.webp|A Selected Token (Swan, Left) and Targeted Token (Marionette, Right)|f=11.315|s=0.17.1|float=right}}
{{Imagebox|fvtt-target-selected-hexes.webp|A Selected Token (Swan, Left) and Targeted Token (Marionette, Right)|f=11.315|s=0.17.1|float=right}}
Start by making sure that all the {{Category|Actor}}s involved are properly configured. For Spellcasting, this means a properly configured {{Item|Spell}} on the magician and Attributes on the {{Tab|Actor|Skill}} for caster and target.
Start by making sure that all the {{Category|Actor}}s involved are properly configured. For Spellcasting, this means a properly configured {{Item|Spell}} on the magician and Attributes on the {{Tab|Actor|Skill}} for caster and target.
* For example, with Manabolot, the {{Item|Spell}} must have {{Anchor|Category}} set to {{Code|Combat}}, {{Anchor|Combat}} set to {{Code|Direct}}, and {{Anchor|Opposed Test}} set to {{Code|Combat Spell Defense}}. The other Spell, Action, Damage, and Opposed Test properties must be set correctly as well, but these ones are vital to make sure the automation knows what it's dealing with.
* For example, with Manabolt{{source|sr5|ref=284}}, the {{Item|Spell}} must have {{Anchor|Category}} set to {{Code|Combat}}, {{Anchor|Combat}} set to {{Code|Direct}}, and {{Anchor|Opposed Test}} set to {{Code|Combat Spell Defense}}. The other Spell, Action, Damage, and Opposed Test properties must be set correctly as well, but these ones are vital to make sure the automation knows what it's dealing with.
* Add {{Foundry|Token|s}} for each of the Actors to a {{Foundry|scene}}.
* Add {{Foundry|Token|s}} for each of the Actors to a {{Foundry|scene}}.
* Identify the target token by hovering over it with the mouse pointer and pressing {{Key|T}}.
* Identify the target token by hovering over it with the mouse pointer and pressing {{Key|T}}.
* Double-Click the casting Token to open its Actor sheet; this will also Select the Token.
* Double-Click the casting Token to open its Actor sheet; this will also Select the Token.
* On the Actor's {{Tab|Actor|Magic}}, Left-Click the icon for the desired spell to bring up the {{Anchor|Spellcasting}} dialog.
* On the Actor's {{Tab|Actor|Magic}}, Left-Click the icon for the desired spell to bring up the {{Anchor|Spellcasting}} dialog.
==Indirect Combat Spell==
==Indirect Combat Spell==
===Spellcasting Test===
===Spellcasting Test===

Revision as of 19:35, 29 December 2023

Needs Improvement
This page is incomplete.

This article was last edited Friday, December 29, 2023 by Mr. Johnson.

The Combat Spellcasting Workflow manages Spellcasting[sr 1], Spell Resistance[sr 2], and Drain Resistance[sr 2] for Direct and Indirect Combat Spells.[sr 3]

Basics

A Selected Token (Swan, Left) and Targeted Token (Marionette, Right) (SR5 v0.17.1, FVTT v11.315)

Start by making sure that all the Actors involved are properly configured. For Spellcasting, this means a properly configured Spell on the magician and Attributes on the Actor's Skill Tab for caster and target.

  • For example, with Manabolt[sr 4], the Spell must have Category set to Combat, Combat set to Direct, and Opposed Test set to Combat Spell Defense. The other Spell, Action, Damage, and Opposed Test properties must be set correctly as well, but these ones are vital to make sure the automation knows what it's dealing with.
  • Add Tokens for each of the Actors to a Scene.
  • Identify the target token by hovering over it with the mouse pointer and pressing T.
  • Double-Click the casting Token to open its Actor sheet; this will also Select the Token.
  • On the Actor's Actor's Magic Tab, Left-Click the icon for the desired spell to bring up the Spellcasting dialog.

Indirect Combat Spell

Spellcasting Test

The Spellcasting dialog provides the details of the spell to be cast and provides options to configure it.

Ranged Weapon Attack Dialog (SR5 v0.17.1, FVTT v11.315)

Ranged Weapon Attack Rollcard (SR5 v0.17.1, FVTT v11.315)

Start by making sure

  • Select a target (see above)
  • Click on the icon next to the spell name and select the force of the spell. The results will be posted in the chat.
  • After casting the spell, the drain resist is automatically shown. Results will be again posted to the chat. If you want to apply the drain damage, click on the damage value in the chat card. The system automatically calculates the type of damage (stun or phyiscal) based on the force of the spell.
  • Similiar to firing a weapon, you can now roll defense and soak and then apply damage.

References

Sourcebook