Spell Items are used with Awakened characters and appear on the Actor's Magic Tab.
Description Tab
Spell Tab
The Spell Tab functions in a similar manner to the Action Tab, but specifically configured for the Spellcasting Workflows.
- Category is one of the five spell types, and controls the display and selection of spell type descriptors at the bottom of the Spell section.
Combat
adds a single field to selectDirect
orIndirect
, affecting which Spellcasting Workflow is used.Detection
adds a field to select one ofActive
orPassive
, one ofDirectional
, and a checkbox to identify if the spell is Extended or not. It is for display purposes only.Health
provides no addition descriptor options.Illusion
gives a choice betweenObvious
orRealistic
andMulti-Sense
orSingle-Sense
. They have no mechanical effect.Manipulation
reveals four checkboxes: Damaging, Mental, Environmental, and Physical. They have no mechanical effect.
- Type is one of
Physical
orMana
. - Range is one of
Touch
,LoS
, orLoS (A)
.[git 1] - Duration is one of
Instant
,Sustained
, orPermanent
. - Drain Value is actively used in the Drain Resistance Test.
Effects Tab
The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Action Item, but it functions the same wherever it appears. [ edit ]
- Temporary Effects includes any enabled Effect with a duration. Such Effects will also show an icon on the Actor's token, if the Effect itself has an icon set.
- Persistent Effects shows enabled Effects with no duration.
- Inactive Effects are disabled and have no impact on any Actor properties.
Note that Active Effects inside an Item cannot be edited if the Item is on an Actor. They can only be altered if the Item is in the Items Directory in the sidebar or a Compendium.