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SR5 Foundry VTT System Wiki
Revision as of 21:57, 4 December 2023 by Mr. Johnson (talk | contribs)
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This article was last edited Monday, December 4, 2023 by Mr. Johnson.

The Weapon Workflow manages making Ranged Combat[sr 1] and Melee Combat[sr 2] Attack Tests, along with the associated Defense Tests[sr 3] and Damage Resistance Tests.

Ranged Weapon Attacks

A Selected[1] Token (Left) and Targetted Token (Right) (SR5 v0.17.1, FVTT v11.315)
  • Identify the target token by hovering over it with the mouse pointer and pressing T.
  • Double-Click the attacking Token to open its Actor sheet; this will also Select[1] the Token.
  • On the Actor's Template:Actor, Left-Click the icon for the desired Weapon to bring up the Ranged Weapon Attack dialog.

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Ranged Weapon Attack (SR5 v0.17.1, FVTT v11.315)
  • The Ranged Weapon Attack dialog provides the details about the impending attack and provides options to configure it.
    • Ammunition displays the current number of bullets available in the weapon.
    • Recoil Comp. shows the Weapon's total Recoil Compensation, including the Weapon's base value, any from attached Modifications, and from the Actor's Strength.
  • The system will prompt you for your firing mode and then will roll your attack role. Distance, recoil and other mods from your weapon are automatically applied. A chat card will appear in the chat window showing you the result of the attack.
  • The attacked player can now click on the 'Defense' button in the card to roll his defense roll. Firing modes, wounds etc. are automatically applied.
  • Afterwards the attacked player can immediately roll his soak test. Armor piercing from the weapon / ammo automatically reduces his armor value. The result of the soak roll is posted to the chat.
  • If you want to apply the damage, click on the damage value in the chat card and apply the damage to the character.

Melee Weapon Attacks

Speed Play Options

Once comfortable with the basic process, there are options to make things slightly quicker.

  • You can drag a Weapon from an Actor's Gear Tab to the Macro hotbar. It will automatically create a macro for weapon. Instead of double-clicking to open the Actor's sheet, you can then click to select the Token then click to make the attack. Note that if you have the wrong actor selected and they don't have a weapon with a matching name, it will throw an error.

References

Sourcebook

  1. 1.0 1.1 Selected tokens will have a border matching the shape of the grid, or square on a gridless scene. The circular border shown is accomplished with a module, Border Control