Ammunition Items modify the statistics of Weapons.
Description Tab
The Weapon Workflow will take into account the extra chance of Knockdown provided by Gel Rounds[sr 1], if the Weapon Item includes an appropriately-named embedded Ammunition Item or Gear Modification Item).The Item must be equipped within the Weapon's Ammo Tab or Modification Tab and named exactly as below — it is language-dependent, case-sensitive, and not tolerant of any variation (extra spaces will break detection, for instance).
- English:
Gel Rounds
- German:
Gelmunition
- French:
Cartouches gel
- Korean:
젤 탄약
- Brazilian-Portuguese is not translated by the code, so must use the English string.
The Description Tab is common to all Item sheets. Hovering over the text shows the Edit button, which brings up Foundry's standard ProseMirror editing tools, the same ones available when editing Journals. It provides a place to transcribe the rules from the sourcebooks for quick reference, include personal details of character elements, or jot down other gameplay noes.
The Ammunition Item sheet includes fields to record additional information:
- Rating is used to calculate the Item's Condition Monitor.[sr 2]
- Qty tracks the number of this Item the character has.
- Conceal stores the Concealability Modifier[sr 3] for the item.
- Cost is the Item's value in nuyen.
- Avail is the Item's Availability code.
- Con. Mon is calculated from the Item's Rating.
- Equipped items is linked to the Actor's Gear Tab.
- Wireless determines wether or not the Item is wirelessly active.
- PAN shows which Device this item is connected to.
Ammo Tab
The Ammo Tab provides configuration options to control how the loaded ammunition affects a Weapon's properties.
- Type controls wether the attack deals
Physical
orStun
damage. - Damage Value alters the Weapon's Damage Value. By default, it's addition or subtraction.
- Replace Damage makes the Ammunition's Damage Value replace the Weapon's.
- Element overrides the Weapon's native damage type, good for things like Stick'n'Shock rounds.
- AP alters the Weapon's Armor Piercing value.
- Blast Radius adds an AoE effect to the weapon.
- Dropoff (not shown) appears if the Blast Radius is anything but zero.
- Accuracy adjusts the Limit used for the Attack.
Effects Tab
The Effects Tab is where Active Effects are configured. The image to the right shows the tab as it appears on an Equipment Item, but it functions the same wherever it appears. [ edit ]
New Active Effects can be added to an Item by pressing + Add
, or copied from Actors or other Items via drag-and-drop.
References
Sourcebook
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 434)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 421)
- ↑ Shadowrun Fifth Edition Core Rulebook (p. 420)