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Item Sheet Basics: Difference between revisions

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[[Category:Item|*]]{{Needs Improvement}}In Foundry, [https://foundryvtt.com/article/items/ Items] are "objects that have their own statistics and information and can then be associated with or used by actors."
<noinclude>[[Category:Item|*]]</noinclude>
In Foundry, [https://foundryvtt.com/article/items/ Items] are "objects that have their own statistics and information and can then be associated with or used by actors."


The system (as of {{ver|0.16.1}}) supports a variety of different {{Category|Item}} types &mdash; [[Action Item|Actions]], [[Adept Power Item|Adept Powers]], [[Ammunition Item|Ammunition]], [[Armor Item|Armor]], [[Bioware Item|Bioware]], [[Complex Form Item|Complex Forms]], [[Contact Item|Contacts]], [[Critter Power Item|Critter Powers]], [[Cyberware Item|Cyberware]], [[Device Item|Devices]], [[Echo Item|Echoes]], [[Equipment Item|Equipment]], [[Gear Modification Item|Gear Modifications]], [[Host Item|Hosts]], [[Lifestyle Item|Lifestyles]], [[Metamagic Item|Metamagics]], [[Program Item|Program]], [[Quality Item|Qualities]], [[Ritual Item|Rituals]], [[SIN Item|SINs]], [[Spell Item|Spells]], [[Sprite Power Item|Sprite Powers]], [[Summon/Compile Item|Summons/Compilations]], and [[Weapon Item|Weapons]].
The system supports a variety of different {{Category|Item}} types &mdash; {{Item|Action}}s, {{Item|Adept Power}}s, {{Item|Ammunition}}, {{Item|Armor}}, {{Item|Bioware}}, {{Item|Complex Form}}s, {{Item|Contact}}s, {{Item|Critter Power}}s, {{Item|Cyberware}}, {{Item|Device}}s, {{Item|Echo|s}}, {{Item|Equipment}}, {{Item|Gear Modification}}s, {{Item|Host}}s, {{Item|Lifestyle}}s, {{Item|Metamagic}}s, {{Item|Program}}s, {{Item|Quality|s}}, {{Item|Ritual}}s, {{Item|SIN}}s, {{Item|Spell}}s, {{Item|Sprite Power}}s, {{Item|Summon/Compile|s}}, and {{Item|Weapon}}s.


==General Layout==
==General Layout==
Every Item sheet has a few common elements:
Every Item sheet has a few common elements:
* Change the item's icon by clicking on the image in the upper left corner.
* Change the Item's icon by clicking on the image in the upper left corner.
* Enter the item's name to the righ tof that image.
* Enter the Item's name to the right of that image.
* The rightmost side shows what type of image you're interacting with.
* The rightmost side shows what type of Item you're interacting with.
* Below the item's name is a source reference field. It can work with [[PDF Pager]] references or a URL.
* Below the Item's name is a source reference field. It can work with [[PDF Pager]] references, a URL, or Document UUIDs (via-drag-and-drop) and will display the appropriate icon &mdash; {{#fas:file-pdf}} (PDF), {{#fas:link}} (URL), or {{#fas:file}} (UUID).
* Most Item types have a Description tab, which includes a text entry box and may have a number of specific data fields (depending on item type).
* Most Item types have a Description tab, which includes a text entry box and may have a number of specific data fields (depending on Item type).
* Most Item types have an Effects tab, for including [[Active Effect]]s.
* Most Item types have an Effects tab, for including [[Active Effect]]s.


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It's also worth noting that Items do not link back to the sidebar (neither the Items director nor a compendium). Dragging an Item to an Actor will create a ''copy'' of the Item.
It's also worth noting that Items do not link back to the sidebar (neither the Items director nor a compendium). Dragging an Item to an Actor will create a ''copy'' of the Item.
* {{code|None}} hides the item in the sidebar.
* {{code|None}} hides the item in the sidebar.
* {{code|Limited}} & {{code|Observer}} are functionally the same; the item will appear in the sidebar. They can't change it, but they can drag it to thier character sheet and will become Owner of the new copy.
* {{code|Limited}} & {{code|Observer}} are functionally the same; the item will appear in the sidebar. A user with either of these permission levels can't change the Item, but they can drag it to an Actor sheet they're Owner of and will become Owner of the new copy.
* {{code|Owner}} will appear in and can be modified from the side bar. GM users always count as Owner for everything.
* {{code|Owner}} will appear in and can be modified from the sidebar. GM users always count as Owner for everything.

Latest revision as of 21:42, 7 October 2024

In Foundry, Items are "objects that have their own statistics and information and can then be associated with or used by actors."

The system supports a variety of different Item types — Actions, Adept Powers, Ammunition, Armor, Bioware, Complex Forms, Contacts, Critter Powers, Cyberware, Devices, Echoes, Equipment, Gear Modifications, Hosts, Lifestyles, Metamagics, Programs, Qualities, Rituals, SINs, Spells, Sprite Powers, Summons/Compliations, and Weapons.

General Layout

Every Item sheet has a few common elements:

  • Change the Item's icon by clicking on the image in the upper left corner.
  • Enter the Item's name to the right of that image.
  • The rightmost side shows what type of Item you're interacting with.
  • Below the Item's name is a source reference field. It can work with PDF Pager references, a URL, or Document UUIDs (via-drag-and-drop) and will display the appropriate icon — (PDF), (URL), or (UUID).
  • Most Item types have a Description tab, which includes a text entry box and may have a number of specific data fields (depending on Item type).
  • Most Item types have an Effects tab, for including Active Effects.

Foundry Permissions

Access to Items in the Foundry sidebar is controlled by the same ownership levels as an Actor, but they mostly control visibility in the sidebar. Once an item is added to an Actor sheet, anybody with owner-level permissions also has owner-level permissions on any Items added to the actor.

It's also worth noting that Items do not link back to the sidebar (neither the Items director nor a compendium). Dragging an Item to an Actor will create a copy of the Item.

  • None hides the item in the sidebar.
  • Limited & Observer are functionally the same; the item will appear in the sidebar. A user with either of these permission levels can't change the Item, but they can drag it to an Actor sheet they're Owner of and will become Owner of the new copy.
  • Owner will appear in and can be modified from the sidebar. GM users always count as Owner for everything.