Mr. Johnson (talk | contribs) (Created page with "Category:ContentCategory:ItemIn Foundry, [https://foundryvtt.com/article/items/ Items] are "objects that have their own statistics and information and can then be associated with or used by actors."") |
Mr. Johnson (talk | contribs) (https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/pull/1279) |
||
(18 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<noinclude>[[Category:Item|*]]</noinclude> | |||
In Foundry, [https://foundryvtt.com/article/items/ Items] are "objects that have their own statistics and information and can then be associated with or used by actors." | |||
The system supports a variety of different {{Category|Item}} types — {{Item|Action}}s, {{Item|Adept Power}}s, {{Item|Ammunition}}, {{Item|Armor}}, {{Item|Bioware}}, {{Item|Complex Form}}s, {{Item|Contact}}s, {{Item|Critter Power}}s, {{Item|Cyberware}}, {{Item|Device}}s, {{Item|Echo|s}}, {{Item|Equipment}}, {{Item|Gear Modification}}s, {{Item|Host}}s, {{Item|Lifestyle}}s, {{Item|Metamagic}}s, {{Item|Program}}s, {{Item|Quality|s}}, {{Item|Ritual}}s, {{Item|SIN}}s, {{Item|Spell}}s, {{Item|Sprite Power}}s, {{Item|Summon/Compile|s}}, and {{Item|Weapon}}s. | |||
==General Layout== | |||
Every Item sheet has a few common elements: | |||
* Change the Item's icon by clicking on the image in the upper left corner. | |||
* Enter the Item's name to the right of that image. | |||
* The rightmost side shows what type of Item you're interacting with. | |||
* Below the Item's name is a source reference field. It can work with [[PDF Pager]] references, a URL, or Document UUIDs (via-drag-and-drop) and will display the appropriate icon — {{#fas:file-pdf}} (PDF), {{#fas:link}} (URL), or {{#fas:file}} (UUID). | |||
* Most Item types have a Description tab, which includes a text entry box and may have a number of specific data fields (depending on Item type). | |||
* Most Item types have an Effects tab, for including [[Active Effect]]s. | |||
==Foundry Permissions== | |||
Access to Items in the Foundry sidebar is controlled by the same ownership levels as an Actor, but they mostly control visibility in the sidebar. Once an item is added to an Actor sheet, anybody with owner-level permissions also has owner-level permissions on any Items added to the actor. | |||
It's also worth noting that Items do not link back to the sidebar (neither the Items director nor a compendium). Dragging an Item to an Actor will create a ''copy'' of the Item. | |||
* {{code|None}} hides the item in the sidebar. | |||
* {{code|Limited}} & {{code|Observer}} are functionally the same; the item will appear in the sidebar. A user with either of these permission levels can't change the Item, but they can drag it to an Actor sheet they're Owner of and will become Owner of the new copy. | |||
* {{code|Owner}} will appear in and can be modified from the sidebar. GM users always count as Owner for everything. |
Latest revision as of 21:42, 7 October 2024
In Foundry, Items are "objects that have their own statistics and information and can then be associated with or used by actors."
The system supports a variety of different Item types — Actions, Adept Powers, Ammunition, Armor, Bioware, Complex Forms, Contacts, Critter Powers, Cyberware, Devices, Echoes, Equipment, Gear Modifications, Hosts, Lifestyles, Metamagics, Programs, Qualities, Rituals, SINs, Spells, Sprite Powers, Summons/Compliations, and Weapons.
General Layout
Every Item sheet has a few common elements:
- Change the Item's icon by clicking on the image in the upper left corner.
- Enter the Item's name to the right of that image.
- The rightmost side shows what type of Item you're interacting with.
- Below the Item's name is a source reference field. It can work with PDF Pager references, a URL, or Document UUIDs (via-drag-and-drop) and will display the appropriate icon — (PDF), (URL), or (UUID).
- Most Item types have a Description tab, which includes a text entry box and may have a number of specific data fields (depending on Item type).
- Most Item types have an Effects tab, for including Active Effects.
Foundry Permissions
Access to Items in the Foundry sidebar is controlled by the same ownership levels as an Actor, but they mostly control visibility in the sidebar. Once an item is added to an Actor sheet, anybody with owner-level permissions also has owner-level permissions on any Items added to the actor.
It's also worth noting that Items do not link back to the sidebar (neither the Items director nor a compendium). Dragging an Item to an Actor will create a copy of the Item.
None
hides the item in the sidebar.Limited
&Observer
are functionally the same; the item will appear in the sidebar. A user with either of these permission levels can't change the Item, but they can drag it to an Actor sheet they're Owner of and will become Owner of the new copy.Owner
will appear in and can be modified from the sidebar. GM users always count as Owner for everything.