This article was last edited Friday, December 1, 2023 by Mr. Johnson.
In Foundry, Items are "objects that have their own statistics and information and can then be associated with or used by actors."
The system (as of SR5 v0.16.1) supports a variety of different Item types — Actions, Adept Powers, Ammunition, Armor, Bioware, Complex Forms, Contacts, Critter Powers, Cyberware, Devices, Echoes, Equipment, Gear Modifications, Hosts, Lifestyles, Metamagics, Programs, Qualities, Rituals, SINs, Spells, Sprite Powers, Summons/Compliations, and Weapons.
General Layout
Every Item sheet has a few common elements:
- Change the item's icon by clicking on the image in the upper left corner.
- Enter the item's name to the righ tof that image.
- The rightmost side shows what type of image you're interacting with.
- Below the item's name is a source reference field. It can work with PDF Pager references or a URL.
- Most Item types have a Description tab, which includes a text entry box and may have a number of specific data fields (depending on item type).
- Most Item types have an Effects tab, for including Active Effects.
Foundry Permissions
Access to Items in the Foundry sidebar is controlled by the same ownership levels as an Actor, but they mostly control visibility in the sidebar. Once an item is added to an Actor sheet, anybody with owner-level permissions also has owner-level permissions on any Items added to the actor.
It's also worth noting that Items do not link back to the sidebar (neither the Items director nor a compendium). Dragging an Item to an Actor will create a copy of the Item.
None
hides the item in the sidebar.Limited
&Observer
are functionally the same; the item will appear in the sidebar. They can't change it, but they can drag it to thier character sheet and will become Owner of the new copy.Owner
will appear in and can be modified from the side bar. GM users always count as Owner for everything.